Spyro's essence lies in familiar platformer territory. The whole plot, told in modest cut-scenes, is fairly deep for a kid's game, and provides a real sense of adventure, helped along by the excellent voice acting.īut no-one buys a game to hear Elijah Wood talk about evil dragons. Malefor, his nemesis, has begun to kick up a fuss, and the player - taking charge of young dragons Spyro and Cynder - has to go and sort it out. Spyro awakes from a three-year nap to discover that things have, predictably, changed. By contrast, The Dawn of the Dragon is all about capital-f Fun. Still, you have to be a pretty grumpy sort not to like him just a little bit.Īnd so we find ourselves at the end of The Legend Of Spyro trilogy, the most recent release in the series having been The Eternal Night, a game we'd happily consign to history. Everyone speaks in husky tones about prophecies, spirit and heroic deeds, despite, at heart, it obviously being just a game about a little purple dragon and his dragonfly sidekick trying to save the world. It's partly because, unlike most characters aimed at the young ones, we have to take him so seriously. As a gaming hero, Spyro has never really managed to steal centre stage.
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